Canterbury Pilgrims

Producing the Middle Ages in Multimedia: Quest for the Past


Professor Mary Wack

Honors 460, Spring 1996


Canterbury Pilgrims

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Course Overviews

About This Course

This research seminar assumes, by way of hypothesis, that the process of constructing a project in hypermedia will help you understand the processes of reconstructing history--having to produce your teaching module will help you understand the ways knowledge is actively produced.

The course assumes, with most contemporary thought, that knowledge is constructed: it is not just "there," lying around with greater or lesser obviousness like nugget gold, but is actively produced out of materials by somebody for somebody. It is therefore shaped by its creator, its audience, the historial moment, the social context, and available possibilities. During the semester you will come to understand how knowledge of the Middle Ages has been produced, and how you yourself will produce it.

The course is designed to allow you to master some portion of medieval culture (what is "culture"?) through independent research (in print and electronic media), and to demonstrate your mastery by teaching your fellow students using a hypermedia module you have created over the semester. You no doubt have some ideas about how your teachers could have taught you more effectively. You can put your ideas into concrete form, and reach your classmates through word and image--maybe even music and video--as you would have liked to have been taught. You will be co-creators in the teaching and learning strategies of the next century.

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Your Role

You can think of your role in the course as a version of the medieval knightly quest. You belong to the court (class), yet you must venture out to follow your own path of adventure (individual research). This might even be a quest for the Holy Grail (the perfect hypermedia module). You return periodically, changed by your adventures, sharing your stories with your fellows. Finally, you bring back your Grail (hypermedia project) for the rest of the court to experience. The collective "wealth"--vision, knowledge, experience, and values--of the court are changed by the riches all bring back.

Your role can be seen as a quest, but it can also be seen as creative play. As far as we know, no historical knight actually did search for the Holy Grail as a literal object (despite Indiana Jones!). The knightly quest was part of a complex storytelling game carried on over generations, and bearing powerful cultural significance.

Because the play impulse and various more or less elaborate games are at the roots of cultural patterns and behaviors ("the dating game"), and because they are powerful stimuli for creativity, I would like you to play around with play during the course--play with ideas, play with technology, consider play when you devise your teaching model.

To prime our imaginations for creative play, we will begin the semester with discussion of a storytelling game, Chaucer's Canterbury Tales. They will form the central "node" for our collective investigations and initial point of departure because they touch nearly every aspect of late medieval life. Once we are underway, you are free to branch off in your own quests--what was it like to live as a peasant--or knight, or merchant? were women better or worse off than now? Was it, as a new CD says, a "rude, cruel, masculine world"--or any ruder, crueler, and more masculine than our own? How was university science related to technology? What were the major environmental problems, and how were they addressed?

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But Where IS the Course?


This course is a little different in that it will happen in two "spaces": the physical space of the classroom once a week, and the virtual space of the Round Table Discussion Group and the World-Wide Web the rest of the time. You can think of both the course and the resources you will tap as falling into these two spaces. In the first, we are physically present in the same time and space; in the second, our access to information, ideas, and discussion is not bound by space and time in the same ways. You are the central link between physical and virtual spaces and information sources. As you can see from the diagram, the course centers on you and your efforts.

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M. Wack /updated 2/26/96